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Post by account_disabled on Jan 1, 2018 10:09:28 GMT 1
Hi, So I'm working on a game that has RPG themes as a secondary focus, and I'd like to learn some more about what good RPG systems look like. As such, the game I'm most impressed with is WoW, for what seems like a simple yet flexible system that has lots of room for extension. If I could achieve a system like that which doesn't rely on the luxury of Monobehaviour for everything and a half, applying it within Unity should be a piece of cake. I'm not so concerned with any online or multiplayer for the time being, but I would greatly appreciate it if someone could point me toward a guide of some sort. I understand well enough to delve into advanced topics where needed. Please help. Thanks! I didn't find the right solution from the Internet. References: forum.unity.com/threads/some-guides-on-rpg-scripting-wow-clones.138385/Bioinformatics Marketing Examples
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